Hi, I'm Hongjun Wu.

Technical Artist @ NYC.

I make cool tech and good-looking stuff!

Read about my journey
Hongjun Wu's Picture

Picker for Squirtle Rig

In this post, I will distribute the picker I made for Andrea Flores and Jesús Coscolla’s Squirtle rig. Rig by: Andrea ...

Picker for Picachu Rig

In this post, I will distribute the picker I made for Simon Boucly’s Picachu rig. Rig by: Simon Boucly Picker by: Ho...

Picker for Pokemon Ash Rig

In this post, I will distribute the picker I made for Roly - Rodrigo Lopez and Spenser Morgan’s Ash rig. Rig by: Roly ...

Integrate FFMPEG and Video Encoding with Maya

In this post, I will talk about integrating FFMPEG encoder to your Maya pipeline. Preface Xwift is a shelf that contains ...

Zoetrope - A custom Renderer in Maya

In this post, I will talk about how to develop a renderer that fits specific production challenges. Preface Xwift is a she...

Reload Custom Scripts in Maya

In this post, I will talk about reloading scripts in Maya without restarting. Preface Xwift is a shelf that contains spec...

Rename Negative Padding Render in Maya

In this post, I will talk about renaming image sequences for After Effects. Preface Xwift is a shelf that contains specia...

Fix broken NURBS surface in Maya

In this post, I will talk about a simple script that repairs all the broken NURBS surfaces in a scene. Preface Xwift is a...

Automating Script Install in Maya

In this post, I will cover the design of a tool installer script for Maya. Preface I am going start a new series that det...